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Labor/Employment,
Entertainment & Sports

Oct. 16, 2018

Esports industry begins to resemble traditional sports model

The esports sector is warming up to collective bargaining agreements, athlete rights, and streamlined media opportunities. The rush to follow old models, however, may be a mistake.

Tai Hsia

Baker Botts LLP

Tai focuses his practice on venture capital and private equity investments, mergers and acquisitions, joint ventures, corporate and securities matters, and representing technology startups and later-stage emerging growth companies. Tai is actively involved in the SportsTech industry and is an experienced operator having served as COO & GC of MOCAP Analytics (acquired by Sportradar) and CEO & GC of mConnected.

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Esports industry begins to resemble traditional sports model
An esports team plays "League of Legends" in Chicago in 2014. Last year, 60 million people watched the "League of Legends" World Championship finals. (New York Times News Service)

Esports began as a community of enthusiasts who would gather to engage in the games they enjoy. Around the same time when the action-sport Winter X Games debuted in 1997, the first U.S. nationwide video game competition involving the game "Quake" was held with the winner taking home a Ferrari previously owned by the lead developer of the game. Shortly thereafter, the Cyberathlete Professional League and Professional Gamers League were formed, followed by international...

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